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Old 08-21-09, 06:21 AM   #9
DGJ
Swabbie
 
Join Date: Dec 2001
Location: Sweden
Posts: 7
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The most important features are
Dynamic Campaign
good AI
wolfpacks

SH2 was so flawed it should never have been released.

The only advantage SH3 had over Aces was the ability to calculate your own solution. But how much does that help when you are the only uboat in the Kmarine, ships constantly run aground, small patrol craft without hydrophones can locate you underwater, escorts either totally ignore you or magically find you after 3 seconds depending on some random factor etc etc
The GW expanison was great but since the AI wasn't modable it didn't fundamentaly fix the game.

I really hope that UBI this time does the development in the CORRECT order, first get the AI right, THEN add graphic bells and whistles. After reading the preview I think I'll skip this one just as I did with SH4. What's up with removing the only thing that worked in SH3(identify solution by measuring the ship in periscope view) for a much more arcade-like auto target system???
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