Quote:
Originally Posted by Beery
Why does this keep coming up? This is a submarine game, not a destroyer game.
The thing is, they tried to bring destroyers into the mix a few years ago with Destroyer Command (a standalone game that was meant to tie in with Silent Hunter 2). It was so unpopular/worked so badly that no developer ever tried it again. That's not a reason never to try it again, but it does indicate that such a game is not all that popular and is probably never going to be a big moneymaker.
The big problem with a destroyer game is that most destroyers went through the war with not a single sub contact. Added to this, the vast majority of destroyer crews had more danger from uncharted rocks than they did from submarines (one of my uncles died while serving on a destroyer - he never saw a submarine and was killed by a rock off the Scilly Isles). A game tends to lack just a bit of tension and fun if the player knows that the odds are all on his side and that the game's major threat is more likely to be an inanimate land mass than an enemy crew.
Destroyer Command was a stand-alone game. It was not an integral part of SH2. Player-controlled destroyers have no place in a sub game. If Ubisoft, or anyone else, ever makes a destroyer game, I'd be all for it assuming they could somehow counteract the problems I've mentioned above. But in my view SH5, SH6, SH7, SH8 and every SH thereafter should be focused on the submarine experience.
Heck, developers have enough trouble just getting more subs in these games. We've yet to see a British or Japanese sub in a game like this. Once developers manage to get a few more sub types into the game, then maybe we can talk about including player-controlled destroyers.
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Don't you get tired of fighting AI convoys and destroyers???
Do you think it is realistic on the MP matches from the STOCK SHIII and SH IV that players got Hundres of thousands of tons without a scratch??
I have been playing Naval Sims since the first Silent Hunter many many years ago and I surey know quiet well what Destroyer Command was, actually I was on the team of 4 players that won Subsim Winter Tournament in 2004 with SH II and DC, by the way Destroyers won
My point is that on actual sims, multiplayer is very important and fighting AI no matter how wel scripted is BORING.
To have a REALLY GOOD SUBMARINE GAME you need the capability to fight human players, not AI.
I love submarine sims, but just graphics it is not enough for me, I want real battles and fighting smart captains with creative tactics.
I remeber the times of SHII and DC and Subsim was full of tournaments, Flotillas, competitions........
What do we have now?? Scripted campaings against predictable AI???
My question is "what is wrong to have that possibility? Does it harm the "submarine game" in anyway? Why to fight against it?