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Old 08-19-09, 04:11 PM   #11
Webster
Stowaway
 
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Quote:
Originally Posted by longam View Post
I wish we could lay down the history books when it come to a campaign and make this game real interesting to play. Have changes in the outcome base on performance. Take over bases that have been captured. Put a dent in some major battles delaying capture of an island.

its very unreal to always have strict historic fact based ship movements in the game and knowing you can be at this place at this time to join this battle might be historically accurate but its just a game "cheat" IMHO.

i want to see the game set up as historically accurate at the start but after that i want what i do in the game to be reflected in the situations i face after i start the game and that what i do can change the outcome of the war.

i want my failures to have real consequences besides just the ships being sunk such as like losing a base or airfield and my success should have the enemy losing resources and thats the true immursion factor i would like to see.
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