I feel as though almost every review of the SH series I've read is sure to qualify it as a "niche" series. It really is, and I like the fishing metaphor. Playing Call of Duty, its not really satisfying when you kill one enemy, because you know on one mission, you're going to kill 50 more. But in SH and in fishing, if you caught 50 fish every time you went out, or encountered 50 convoys on every patrol, it wouldn't be satisfying. But because its more rare, its more satisfying when that radar operator says "radar contact" 8 times in a row, and you see that large, red square on the nav map. Its also higher stakes, because you may not see another one for 6 months. And from a developer's perspective, if sinking ships ceases to satisfy the player, then you're going to have a game that gets stale quickly, and won't help sell the sequel.
Now, I'm not saying that I'm the most realistic player out there, I play at only about 46% realism, but that's a good balance between realism and entertainment for me. That's the beauty of the SH series: you can find your own balance between entertainment and realism that fits what you want out of the game.
Lastly, remember that these aren't LA class SSN's. They were raw and primitive, and really built as surface vessels that could go underwater.
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