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Old 08-19-09, 01:15 PM   #7
bishop
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Join Date: Sep 2001
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Quote:
Originally Posted by tater View Post
Will the game decide that if X transports are sunk then the germans win the war or something? What-if scenarios at that level are a really bad idea, the results are invariably wrong—the sim would have to simulate whole world economic systems, etc. Impossible, and too much to ask for, IMO.
I wouldn't say it's a totally bad idea or completely impossible. In the 90's, Lucasfilms Secret Weapons of the Luftwaffe did a pretty good job of combining tactical, strategic and economic resource management. From the manual:

"On the German side, in addition to directing the fighter defense, you control those sectors of the economy that provide war material for the Luftwaffe. You'll be able to choose exactly what is produced at aircraft assembly plants, aircraft engine factories, oil refineries, and even research and development facilities, where 'secret weapons' are emerging. These decisions can affect what kind of aircraft will be available to fly later on in the campaign"

All that and you could fly a bunch of planes too. Now, of course a lot of this was abstracted and not 100% 'real world' accurate. And the graphics of course were primitive by todays standard. But no doubt, the campaigns in SWOTL were a total blast to play, from both sides.

I think I just talked myself into playing it again...
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