Quote:
Originally Posted by TDK1044
Exactly, AVG. But it's so obvious that I hope that kind of thing is one of the first things that the Devs addressed. Needless repetition would kill the immersion dead.
I do hope though that we occasionally hear a distant toilet flush followed by a voice saying:
"God what a terrible smell. Who let Stevens in there again...and who gave him sauerkraut?"

|
In several games like "Silent Hill" & "Resident Evil", the programming allows for certain interactions between characters and the protagonist to be triggered only once. It would be simple to do this for SH5, so that the cook etc only speaks to you once every x minutes, or only when something relevant/important happens. In the meantime, the crewmember models could repeat relevant animations in a loop.