Yeah, the interactive crew is actually dangerous ground from an immersion POV. In SH4 we see the same few merchant ships over and over, but at least the context of seeing them changes.
Few of us have worked in real subs (not me). NONE of us have FOUGHT in a sub (not the way ww2 subs were fought from a danger POV).
It's easier to suspend disbelief on the technical stuff than the personal. We all make jokes and interact with people. Players will instantly remember that the cook said X last patrol. Boom, it's a loop, and no longer immersive.
Best idea for pulling voice stuff for the crew, IMO?
Have the ability for the game to grab such stuff ONLINE.
Have a process whereby players/modders can submit appropriate voice files (associated with a specific crew member number) and they get placed online and DLed on the fly as you start a patrol. Unless the voice stuff is many gigs, it will certainly get repetitive fast.
Note that adding the tech to have an offline game go ONLINE for content adds interesting other possibilities—officially sanctioned new ships might be automatically added, for example, when you tart a patrol, auto checking for updates, etc.
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