View Single Post
Old 08-18-09, 01:04 PM   #45
Silverwolf
Officer
 
Join Date: Jul 2009
Posts: 241
Downloads: 21
Uploads: 0
Default

Quote:
Originally Posted by vickers03 View Post
I looked through the download list there but I couldn't find anything related to lit up windows. Which file has it?


Quote:
Originally Posted by Mikhayl View Post
Maybe it's too late but...
You could separate the windows from the main mesh, and import this object twice in your .dat file.
The first one ("surface_windows") will use the normal glass texture and will have a "visible_underwater=false" controller, so it's only visible on the surface.
The second one "glow_windows" can use the same method as used in SH3 for neutral lit ships + a "visible_underwater=true" controller.
That's what I've got going right now. Two sets of windows one for above water and one for below.
__________________

GameFront page: http://www.gamefront.com/files/user/Silverwolf996
Silverwolf is offline   Reply With Quote