Realism of the Map and WO-generated Fire Control Solutions
In Silent Hunter 3 and 4; I always disable the mods that remove the ability to see units' positions on the map when my periscope is up or when I'm running on the surface, because I simply assume that it's my crew that's taking down the bearings from the guy manning the periscope and plotting them on the map.
It would be awesome if in SH5; the quality of your map depended entirely on how rested and well trained your crew was -- a poorly trained bridge crew that's tired would plot an attack map that bore no relation to reality -- ships misidentified, ranges wrong, bearings wrong; and slow to update.
Likewise; when I lock onto a ship and tell my Weapons officer to give me a bearing to fire in SH3; I wished that the accuracy and speed in which he generated a fire control solution depended on his experience.
Of course, there would have to be a "Debug" mode, which showed the actual AOB, range, speed of the ships and the ones generated by your Fire control team so that you'd be able to tell if it was a bug in the game or not...
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