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Old 08-15-09, 01:11 AM   #9
Armistead
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Join Date: Dec 2008
Location: on the Dan
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DC...Damage Crew.

You always want a good damage crew...obvious, with a good leader.

Obvious, if a compartment is damaged, the men in that compartment start repairing it. If you put your mouse arrow over a character in a damaged compartment it will read watch standing or repairing. What I do if a compartment is badly damaged is remove the ones in there that have lower skills and place men that have higher repair skills from an undamaged compartment in there...make sense. Most of your torpedomen have high repair ratings. If their compartment isn't damaged and the control room is, I'll trade them with lower skilled men in that room.

Sorta like..the deck watchmen usually have high gun ratings. When I'm dived and need torps to load faster, I'll trade them with men in the torp room that have lower gun ratings so torps will load faster.

Just don't forget to put everyone back in place when you're done.

If you're using men with special abilities..depending on mods, you obviously want to use them as much as possible, but they have to be in the right dept. However, many think as long as they're lit up in the right department they're working...not always true. Some you have to go to the special abil..tab, click on the characters icon to activate his skills, then you have them for whatever time they have.

I'm far from the best at explaining things, so if that's not clear maybe Fred can clear it up. I can take more SS's for you if needed.
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