I guess these were mentioned a thousand times before, but anyway, here's my take:
- WOLFPACKS, of course, meaning a competent underwater AI;
- radio (and even intelligence) interaction with base, and with sea, underwater and air assets - friendly, neutral and enemy;
- dynamic campaign - a must - but with random missions every now and then, based on war events;
- water and ships hydro behavior that looks natural, unlike the flying subs seen in SH4;
- realistic weather, that should also include snow and ice (a must during Arctic patrols)
- high level of moddability, of course;
- a more interactive uboat - realistic crew management, malfunctions, damage model, supplies etc.
- something I miss since SH1: awarding points (or whatever form of renown the game will give) also for damaged ships, instead of completely ignoring such kind of achievements;
- a more realistic way of handling the boat, from the commander's point of view: interaction with crew in plotting a target's course, the possibility to use crew members for doing the actions they did in reality (I mean, while surfaced, the target was plotted by a crew member, but while submerged, the only info could be obtained by the captain alone).
Many of these ideas actually were due to make their way into SH3 as well, but the devs were not given the time needed to complete them. There's a lot of hints in the SH3 files that they were scheduled to be coded - sound files not addressed by the engine, lines of code that don't work etc.
So, the ideas are there, I am certain the dev team is aware of all our wishes and is working hard to fulfill them. The only problem is: will the devs be allowed to develop the game to the full extent they want? If so, I am sure all of these - and even more - will be put in the game. I only hope they will be given enough time and nobody will force them to cut the developing short.
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