Quote:
Originally Posted by Anvart
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This scheme works without problems ...
To think necessary only at creation of events/actions logic in new StateMachineClass ... 
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P.P.S.
I have forgotten to tell ... i think, that using this scheme it's possible to create additional crew with existing attributes (Models, Textures, StateMachineClass'es, Animations and so on...) ...
But the new object will not be controlled by hardcode as existing crew sockets (DMY_Soclu_...) ...
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Example: Creation of additional
AI (!) crew with standard POSWatch StateMachine Class ...
Yes, of course,
it's better to make additional crew in separated file ...
(AI...)