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Old 08-07-09, 11:18 PM   #2
Armistead
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Join Date: Dec 2008
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Are you using any mod's? I know TMO made the DD's much stronger.

Obvious you want to hit them as near the keel as possible. That an be a problem early war, so know the keep depth. Before 43 I would plan to just leave then about 5 ft, or lower with contacts on. When torps are fixed, I would set them to run a foot below keel. With any ship, you want to hit in seperate places, one forward, one center..ect.....spread em some.

That's a fairly large DD. Were you using M14's? Two usually sinks one. I would think it would eventually slow it or stop it. Sometimes it takes a few hours. I do know with TMO I've had to put 3 in some of the DD's. I miss the one torp DTT bow shot.

In stock, seems one usually sunk them. TMO, I put 3 M14's in one last night and it didn't sink...why at the same time I've sunk a carrier with two. I think Duc is going to adjust them. He made them stronger so people can't blow them out of the water with deckguns, but it also made them much harder to sink with torps. The damage is related, so it you make a ship stronger against DG attack, it also makes it stronger against torps.
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