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Old 07-21-05, 12:35 PM   #7
MaHuJa
Sonar Guy
 
Join Date: Jan 2002
Location: 59.96156N 11.02255E
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Do set a range circle on your kilo - 10nm is fine. This is the range of the perry active sonar, and it's just about the range of your weapons.

For ASW work, use the russian kilo. The chinese ones doesn't have any teeth (torpedoes) that are really good against subs. (Particularly against the seawolf) The exception is the KLUB kilo (where the klub asw is actually a preferred weapon)

Stick to littorals when possible.

Active sonar being the best at locating you, always turn directly towards your target. (Weigh up against the need for using the flank (conformal) array)

(With finiteless' mod, forget about ASW. I could pick up a 688i at 7 knots at 150m USING THE "CLICK CHEAT"!)

Try to get close. Against a seawolf, you should fire from within 2nm - depending on the weapons, of course. (This will apply until acceleration is far slower, and does not include reaction time nor the maneuvering time to turn away from your weapon, which will extend it a bit)

Use the improved kilo rather than the kilo when you have the opportunity. If the kilo is "invisible" then the improved kilo doesn't exist...

Since the speedsound fix, keep your speed down. 3 knots is ideal, it affords a reasonable turning ratio when you need it, it allows you to keep your depth (I suppose 1 knot may), and it doesn't tear into your battery.

The kilo is made to get a lot of weapons in the water quickly, and then get away.

LOL@ Caseck's "mobile mine" - but it is darn accurate.
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