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Old 08-06-09, 11:51 AM   #220
geosub1978
Samurai Navy
 
Join Date: Oct 2006
Location: Salamis Base
Posts: 567
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Default SH5

Unfortunatelly I can't read all the previous posts so I may repeat things that have already been mentioned.

1. Of course...interaction with BDU (interception of warships and convoys and change patrolling areas) and ability to respond to the callings of other Uboats in order to form a wolfpack, while the BDU would give the order to attack.
2. For the sonarman to be able to give a good estimate of the speed after the recognition of the target and also to be able to track more targets. Also he has to be able to distinguish junk ships like fishing boats and trawlers from valuable targets. Generally speaking a more usefull sonarman.
3. Something like the Assisted Plotting Mod with graphic representation of the sound bearings, even when the periscope is raised. This would give an almost realistik matching of visual and audio contacts, as the player handles an "all in one" position and needs some help without reducing realism.
4. True bearings on the periscope and UZO and able to directly plot them on the navmap by a "plot bearing" click. This click has to be availble on Periscope/UZO/SONAR.
5. Able to activate the chrono on the plotting map.
6. Able to set directly the desired gyro angle not by adjusting the other parameters (full manual no TDC attack).
7. Thermal layer.
8. Realistik behaviour of attacking DDs and warned targets.
9. Individual handling of right/left propeller.
10. Realistik optics
11. Realistik weather
12. Able to obtain a fix from landmarks and update your position. Your true position could be a diffrent one from the dead reckoned. When in open sea you could ask from then navigator to set a cellestial fix if the sky is clear!
13. The navmap should really be a "map" this means:
Charted depths.
Full plotting tools.
Lighthouses
Axis/Allied mined areas distinguished to "known" and "possible"
Axis/Allied Aircraft range
14. Manual Open/Closing of torpedo tubes and not "automatic" when selecting individual shot and swift from one tube to another.
15. When in manual targeting the weapon officer should provide a suggested "spread angle".
16. Big variety of merchants that depart and arrive from and to ports and not just appear.
17. Representatives from all warship classes of CV-CVL-BB-CA-CL- level.
18. Realistik traffic and realistik naval operations, plus some additional entries to give chance to action.
19. Addition of italian submarine classes used against east med-aegean traffic in 1940-41. As add-on later there could be releaze of UK-SOVIET-POLISH-GREEK submarines against axis.

I am not font of adding missions other than "sinking" as these were very rare and the one and main use of the uboots was this "TONNAGE". Furthermore, I believe handling of surface ships (except S-boats maybe), is a subject of other games, not of Silent Hunter Series. It is better I think to spend game's volume and cleverness to other things.

Things that exceed the general needs and would be nice surprises are:

Diving Planes handling
Ballast Handling
Mooring Lines Handling
Searchlight Handling

That's all.
Thanks for hearing.
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Last edited by geosub1978; 08-06-09 at 12:12 PM.
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