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Old 07-21-05, 06:58 AM   #13
Molon Labe
Silent Hunter
 
Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
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Quote:
Originally Posted by Soulchaser
anyone ever encountered the situation that a 65cm torpedo ignored the ceiling setting and blew up a surface vessel?

i had that yesterday. i did set it to 20m and it did vaporize a fishing boat..
20m....60ft....sounds high enough that it didn't have to ignore the ceiling to explode. I have seen ADCAPS break the ceiling if they were being enabled/pre-enabled/steered a lot, though.


@SCS: Here's a suggestion: Enable UTK detonations only if the target selected at fire control is classified as Surface, and increase the damage done (as in SCX). Otherwise, the weapon should need direct contact to detonate (as in SC 1.08). This would make ceilings a lot more effective and add to realism.
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