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Old 08-03-09, 09:05 PM   #15
peabody
Admiral
 
Join Date: Jan 2008
Location: New York State, USA
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Quote:
Originally Posted by DarkFish View Post
Thought I'd better make it a new thread.
As the title suggests I've solved the problem of getting AI ships to fire torpedoes.

Known bugs/issues:
- All torpedoes are launched straight to the target and thus are only effective against stationary/slow moving targets.
Fantastic idea. Very clever.

Just a suggestion on the issue of stationary/slow moving targets. You have the Particle generator/object linked to the MK14. What about making one of the torpedos acoustic. (I know the cutie is already, but it is slow and underpowered for this use.) Wouldn't that solve the problem of accurate aiming for faster ships? You would still have to be "in the ballpark" or the acoustic wouldn't pick up the target. And then you could create missions with surface AI ships assisting an attack. Of couse I would put a rather small limit on the available ammo or it would keep shooting until everything is sunk.

Thanks for the great work.

Peabody
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