Thread: NSS Shark
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Old 08-03-09, 02:48 AM   #69
Saturnalia
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Join Date: Feb 2007
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Quote:
Originally Posted by Silverwolf View Post
The main deck gun which has twin barrels, holds 300 rounds of ammo per shell type, AA, HE, and AP. You'll get a max of 100 hit point damage from the HE shells, 80 from the AP and 25 from the AA.

The gatling gun you get a max of 3000 rounds per shell of type AP and HE. You'll get a max damage rate of 60 hp for the HE and 50 for the AP.

The Sam Site or better known as Surface to Air Missile launcher. Which in this case has been adapted to water use and short range missiles. These suckers do a whopping 1000 hit points of damage. Capable of sinking a merchant in two good hits to the bow or stern. Sometimes one will do depending on size. One direct hit will sink most small war ships. I was able to sink the Yamato with four of these. Only downside, you have 18 rockets and that's it. Nine loaded and nine reserve. I wouldn't let your AI man this gun if you want a direct hit just about every time.

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Looks like career mode is done for the Shark
http://i175.photobucket.com/albums/w...arkcareer2.jpg
Would you happen to know offhand how these values compare with the 3/4/5 inch guns? Regarding career mode, will it be be possible to somehow hack it to work with the megamods?
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