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Old 08-02-09, 10:25 AM   #5
SeaQueen
Naval Royalty
 
Join Date: Jun 2005
Location: Washington, DC
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Quote:
Originally Posted by Briney View Post
It 'sounds' interesting, although the True Squids I know [that retired from the Silent Service] suggest that a game made of Attack Boat sensors, while intriguing, is not likely to be as 'entertaining' as SH4...with both undersea and surface activity.
I think the appeal of the two games is different. WWII was much more "look through the periscope, shoot the torpedo" but if you compute your own firing solutions and don't rely on the computer to do it for you, then you might get into DW.

DW is a much more slow paced game. Sensor ranges are longer and you have a greater variety of sensors, so a fair amount of the challenge of DW is finding the enemy while remaining undetected yourself. Do you go fast and increase your search rate at the expense of increasing your detection range? Do you go slow and risk missing the guy?

In DW you'll probably find yourself spending a lot more time sailing around the ocean looking at nothing. When the action starts, it'll probably be very fast, but it'll take a lot of time building up to that.

Also, a lot of DW scenarios are designed specifically to avoid the long time spent searching and locating the enemy. Frequently they're very scripted, and you have to follow the designer's solution to the problem, and not your own.
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