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Old 07-20-05, 08:27 AM   #6
User 1834
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Join Date: Jun 2005
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Quote:
Originally Posted by Cdr Gibs
Quote:
Originally Posted by User 1834
Beery, his fix simply gives the XXI infinite battery power. Which is hardly realistic. The current version is more realistic then being able to travel at flank speed on your batteries indefinitely. We need to try to find a better, more realistic, fix.
I posted 2 "Fix's" for the Type XXI. The firt 1 was a LIST of known working upgrades that didnt give us a "XXXX Destroyed" msg.

The 2nd Post was HOW u can fix the battery issue and what settings I USED not what any1 ELSE should use (but they r free to do so of course)

Pls before u comment on what I have posted - get it into context.

I stated that the Battery issue can be addressed by "FIDDLING" with the multiplyer in the Battery Upgrade settings. I also stated that " My setting wont do u any good but for the record its 1000"

I also made mention that the battery Charge/Discharge rates are a Direct proportional ratio, Not an INVERSE ratio so the bottom line is, the longer the battery will supply power, the longer it will take to recharge ( I maybe wrong on that part but thats what MY experiments show)

Also any battery of a LEAD ACID type that it Discharged below 20% PD (Potential Differance) is basicly screwed - U just killed it. So The thing is U need to Start from a FULLY charged battery and run untill no LESS that 20% charge. Then Recharge the battery to FULL again. This needs to be done at 4Knts, 5Knts, 6knts, 7knts & 8knts. The mean average recharge rate for each test run SHOULD be somewhere in between 3-5 Hours . The reason for the varible in recharge time is mainly to account for the SPEED u are at whilst recharging, and those speeds SHOULD be again at 4Knts, 5Knts, 6knts, 7knts & 8knts. Reason being is back then it was a Generator and NOT an Alternator that did the charging PLUS the subs supply of power to all electrical devices and generators are speed dependent on recharge rates. The other contributing factor's are things NOT modeled into the game, and that is Tidal & Ocean current's that will speed up or slow down a ship/boat/uboat moving along and also effect its recharging ability.

And why a FULL recharge and not a partial recharge, because any good Eng worth his salt know's that to keep dicking around with a Lead Acid battery is not a smart move.

I may not have the correct settings ATM in my Battery upgrade group, but just because I dont, doesn't mean I dont know how to or give any1 any reason NOT to do the above and change it.
Hmm...... interesting. This might be exactly what we are looking for then. Although, I thought that the modifier for battery upgrades only changed the type of battery. You have found that it actually has a direct impact on battery capacity? Also, the sim file (in the NSS_Uboat21 file) contains range data. Do you, Cdr Gibs, think it might be possible to lower the available battery power in your CFG file, thus reducing the recharge time, and compensating by changing the value in the sim file?

Edit - I have looked through the cfg files some more and it seems like the IX has the same battery modifier as the XXI. Wouldn't it have the same recharge rate problem?

Also, there was someone posting that they had managed to fix the snorkel radar bug on the XXI. I don't remember their name though, if you are here can you please post in this forum. Lets fix this boat.
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