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Old 07-31-09, 02:53 PM   #15
rs77
Helmsman
 
Join Date: Jun 2009
Posts: 103
Downloads: 19
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Well guys, bad news

It doesn't work the way I thought it is. The effect I saw when taking those pictures which are in the first post is just a coincidence. I set the global in-game wind just by accident to the same direction as was configured in particle generator. Looked really cool, but when I changed the in-game wind - the smoke was still blowing in the same direction as before

HanSolo is right and Rubini was right about this. How could I even think that they are not ?

It looks like Racerboy's exhaust are not really wind affected too.

We are missing here some kind of wind controller. Particle generators are only able to 'create' a wind in a given direction and apply it to the smoke.



My apologies to HanSolo and all of you guys waiting for the wind issue to be solved.

What I will do with Enhanced Funnel Smoke:
1. add vessel's speed dependancy to the smoke generator
2. apply the smoke to the original GWX3.0 ships
3. the version for TMT v2 mod is possible too

why?
1. it looks really nice and I think it's more real when ships while going slow produce less smoke than while flanking
2. I want to have it in my game and I'm not using Thomsen's ships, so the cemtefukci's release is not for me.
3. I may want to have it in my game

Of course it's all just copy/paste job and proper credit will be given for the authors.

kind regards to everyone and

I'm to quick on the 'enter' sometimes
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GWX 3.0, OLCG2, Waterstream+Exhaust Combi v2.3, Lifeboats&Debris v4, Torpedo damage v2, TMT and a nice skin

SH3 forever keep modding
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