Quote:
Originally Posted by Oesten
Beery:
Good point. However, it's ACCELERATION that we want to slow down to realistic levels, not DECELERATION.
Maybe modding acceleration will not affect deceleration rates. That needs to be tested.
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By all means test it, but I very much doubt that it would use a different routine. From the programmer's standpoint, what would be the point of making two different routines for what is essentially the same procedure? It's ALL acceleration. Deceleration only occurs when acceleration is complicated by travel in a contrary direction to the current acceleration.
As for collision avoidance, what happens depends on the situation, but the faster ship usually does the manoeuvring.