Beery:
Good point. However, it's ACCELERATION that we want to slow down to realistic levels, not DECELERATION.
Maybe modding acceleration will not affect deceleration rates. That needs to be tested.
Now, assuming that slowing acceleration DOES NOT slow deceleration,
The question is, how does the AI work? When two AI ships are about to collide, we have two ships.
Ship 'A' is the ship that wants to move into a space that another ship is occupying.
Ship 'B' is the ship 'in the way' - the ship occupying the space that Ship 'A' wants to move into.
Now, when a collission is imminent, is it the responsibility of Ship 'A' to stop and wait until Ship 'B' is out of the way,
or,
is it the responsibility of Ship 'B' to accellerate rapidly and move out of the path of the oncoming Ship 'A'?
The answer to this question provides us with the answer as to whether nerfing accelleration will result in more collisions.
If the AI avoids collisions by making Ship 'A' stop and wait, then nerfing acceleration is OK, because Ship 'A' will slam on the brakes and wait however long it takes for Ship 'B' to get out of the way.
If the AI avoids collisions by making Ship 'B' speed up to get out of the way before Ship 'A' reaches it, then nerfing acceleration will cause collisions.
So, a test needs to be made. We need to set up a custom mission with two AI ships, with Ship 'A' waypoints leading it to ram into the side of Ship 'B'. Then both ships need to be monitored to observe their behavior when collision is imminent. Is it Ship 'A' that takes evasive action, or Ship 'B'?
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