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Originally Posted by Oesten
Unlikely. Higher acceleration would lead to more collisions, if anything. Slower vessel speed means more time to correct heading to avoid a collision.
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It's not the acceleration or high speeds that cause the problem - it's caused by a lack of situational awareness on the part of the AI. The ability of ships to transition quickly to reverse prevents collisions, and if you slow that transition time, you make collisions almost inevitable. The AI is much more likely to collide with things even at slow speeds because it is incapable of projecting courses, so if you take away the AI's ability to manoeuvre when it finally does see a definite obstacle, you compound the problem.
I have no doubt that correcting the acceleration times will cause a whole lot of problems. What will happen is that convoys will be unescorted, because the escorts will have collided and sunk by the time you reach them. Then you'll find convoys smaller than expected for the same reason. Most annoying will be the actions of escorts when their hunting program gets triggered - even if they manage to avoid ships between them and you, they will almost certainly run into each other when they're trying to sink you. Trust me, no one will like realistic acceleration times unless we can also somehow improve the AI's situational awareness. We'll have a situation where ships behave stupidly and chaos will ensue (in a very visible way - think explosions and convoys full of ships on fire - and none of it caused by torpedoes). It will look silly because players will see constant collisions whenever two or more ships are in close proximity to each other.