Quote:
Originally Posted by Rubini
Hi mates,
Makman contact me by PM to speak about some issues on this matter.
First of all we need to have some goals here:
1. Make the ships sail behaviour "more realistic" (fixing that rubber like effect)
2. Fix all ships that are sinking in bad water
3. Finaly, fining adjust the mast (draught) values on .sim (what is really used by the game engine) and also on .cfg for the player reference. Here is where TMT mod enters
For fix the item 1, the draught values and the neutral buoyance are necessary (mass=displacement, or one of them equal to zero)
For fix the item 2, the ideal fix will be on .zon (zones box) for those few ships that have problems. Adjusting only the mass/displacement/draught could solve partially the problem but it will introduce a very bad sail behaviour on those ships.
For fix the item 3 we need first finish the fix for both items above and them finally copy all necessary values to the .cfg.
About the issue where the draught is zero, I just can say that when i found one i just left it as it was. Probably a forgotten bug by devs or by some modded ships, I really don't know. Perhaps some tests could be done and then also adjust these values. Anyhow, the real solution/trick for all sinking ships at bad wheater/water is on the .zon files, not on the .sim, unless some absurd values on .sim were found. I suggest to contact ref (from GWX team), he is really the man on this .zon matter.
Cheers,
Rubini.
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hello Rubini,
for 1 : i think that we are ok with this ( b+d mod is exactly this or i misunderstand?)
for 2: we have problem ONLY with two ships,all the others are ok.can you look at these two please and see if you can fix them ? the ideal would be to make a fix without changing their current height above the water
for 3: i didn't get your point with the ships with draught=0.when you say that you didn't touch them that means that we can use the draught value that is showing at cfgs? (assuming that is an accurate one)