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Old 07-23-09, 04:01 AM   #43
rs77
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Join Date: Jun 2009
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hi,

makman please take a look at this:
http://www.mediafire.com/file/tmjm42cnzfl/GWX.xls

this file contains comparison of drafts and displacements in .cfg, .sim for stock GWX3.0

generally speaking the answer is yes, before B&D mod draughts in .sim and .cfg where the same, although there are exceptions

1. some .sim files have draught = 0 , after S3D: 'The object's draught[m]. If 0, then it is taken from the object's global position.', as I can see Rubini left those as is, and we can't really do much about them unless we figure out their global position from 3D models

2. if both draught values (.sim and .cfg) are present then the are 17 differences, which I think are just bugs

the real fun starts when you look at displacements

1. generally both values are given in .sim file, mass and displacement, and generally mass < displacement and difference is 1,5T

2. some .sim have displacement = 0

3. there are a LOT which just look messed up
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GWX 3.0, OLCG2, Waterstream+Exhaust Combi v2.3, Lifeboats&Debris v4, Torpedo damage v2, TMT and a nice skin

SH3 forever keep modding
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