Thread: GUPPY WIP
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Old 07-23-09, 01:57 AM   #26
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
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Default AO map

Quote:
Originally Posted by Sledgehammer427 View Post
okay, just tested the campaign and its ready to go,
the hull textures still aren't showing up, and I don't know whats wrong,
I could release the sub NOW, with a working tower texture,

or with any luck, someone would know whats wrong and help me out.
most common occurence : the sub has one uv channel only or the sub has a new model but no new O01 map.

The AO map (.O01) is a generated shadows map, the game can't compute shadows in real time so they are applied as any texture would be : with a texture map (-uv1, -uv2)

they are exported from 3ds then imported using s3d with the .obj model.

if you change the 3d model, the previous map will be wrong for the new model, then you get a black ship.

3ds allows you to compute a new Ambient Occlusion map (tutorial here :
http://www.subsim.com/radioroom/showthread.php?t=136354)

keltos
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