Quote:
Originally Posted by LukeFF
Quote:
Originally Posted by Beery
AA guns had an effective range of 300 yards. The AI gunners are simply waiting until the aircraft get within effective range. Basically, the idea behind RUb is that, as in real life, you're supposed to avoid aircraft unless you haven't any choice. It was much harder to shoot down an aircraft in real life than it is in RUb. RUb encourages players to use realistic tactics when confronting aircraft.
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On that note, what's a realistic setting to tell the flak gunners to open fire using RuB? Currently I use the Medium range setting.
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The gunners in RUb will not open fire until they are at effective range. This basically negates the whole 'open fire' instructions because the effective range is well below the standard game's short range setting. RUb has all ranges set to 300 because that's the max effective range. The only way to shoot at longer ranges is to take control of the guns yourself. This is the only way I've found to simulate the possibility of getting hits at longer ranges while also ensuring that the AI aren't the superhuman shots they are in the standard game. It also gets the player involved more in gunnery than he needs to be in the standard game (because in RUb you actually have an advantage over the AI's abilities).
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