Quote:
Originally Posted by mookiemookie
I think the idea is that you essentially become a stakeholder in the game, like buying stock in a company. You're not paying twice, you're making an investment. If the game sells well, you recoup your investment and turn a profit. So you're not just doing all the funding without seeing any benefit.
I was sort of intrigued by the idea of, essentially, buying stock in a game title.
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What if the game goes to the shelves in a buggy unfinished state as seems to be the norm nowadays and the sales suffer. Some units sell but sales projections were way off and the whole project loses money and soon the product is abandonware?
What do the 'investors' get then?