There's no doubt in my mind that the the AI has been given... "advantages"... to offset it's tactical weaknesses. But then what game does not have such weaknesses? And how else would you expect a developer to play balance the game?
That of course is the common wisdom. It's obviously intended to thwart those who enjoy exploiting AI weaknesses regardless of historical or technical considerations.
Unfortunately the developer does not seem to realize that most of the folks who play this game (not counting the "competitive" multi-players) are bothered by this type of thing and find no enjoyment in the challenge of developing and implementing ahistorical tactics to defeat an AI with such advantages.
JD
Last edited by jdkbph; 07-18-09 at 10:45 PM.
|