Quote:
Originally Posted by Hawk66
Cocerning atmosphere:
A lot of missions lack atmosphere (for my personal taste). I mean for example, not enough messages(communication) and that stuff, no big suprises concerning the 'big' picture of a mission.
Also things like limited AI.
But that could be solved by the community: if you would write a scenario generator, which creates the missions (not completely random but based on scenario-stubs created by a designer) and scenario-dependent doctrines (it is possible) dynamic campaigns + interesting (generated) scenarions seem to be possible.
Would be very hard work, no question.
But on the other hand, concerning the SDK discussion a few years ago: Who should use such a SDK if the people do not use the possibilites which the sim is providing now?
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Atmosphere? Then try this.
Take your PC into the smallest room you have. Drag your bed in there too. Take your kitchen trash outside, pour some used motor oil in there and some dirty clothes. Allot of dirty socks too.
Take that bag and throw it into that small room. Don't tie it closed, that's cheating.
Now get a scuba full dive tank with 3000 psig and run a hose from it into the room.
Get some food and a empty can and take that in. (The can is your WC).
Have 12 friends join you in the room.
Close the door and have a friend nail the door closed.
Wait 12 hours in the "game room" to simulate the manuevering watch. Remain standing. Begin game play. Remain standing.
Tell your friend on the outside of the door that when he hears you shoot a torpedo, bang real hard on the door and give a blast of air from the dive tank.
For added fun, if you take a weapon hit and emergency blow, have your friend open the tank valve full open until the tank is empty. For even more fun, have him blow some smoke under the door to simulate a fire. Home Depot carries smoke in a can to test smoke detectors. Remain standing. Here's where your 12 friend in there come in. Tell them when weapons start getting shot, have them all start screaming "What the hell are you doing?" Not in unison, over each other. Tell them to keep this up for 30 to 60 minutes.
After 6 hours of game play, go to sleep for 12. Have your friend outside bang on the door every 15 minutes or so. Tell him when he wakes you to be rude about it. The messenger of the watch has the rest of the on coming watch section to wake up.
Continue game play for 6 more hours.
Continue game play until all food is expended and your WC can is full. Remain standing.
Don't forget to surface the ship and ventilate. Your friend won't open the door until you do.
Update - During game play, you have to announce that you need to take a dump. Your friend outside will open the door and place a sign over your WC can "Danger Blowing Sanitaries". You can't use it with that sign up. Your friend may remove the sign after about 15 minutes, but it sometimes takes as long as an hour. If you cheat and use your can, your friend will come in, stick the air hose in the can, then leave and shut the door. You are not allowed to stop or interfer with him. When he shuts the door, he will open the air valve blowing the contents of the can in "the game room". Remember, you're on watch. If you clean it up, you've left your watch station. Get one of your 12 friends in the room to help but I doubt they will.