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Old 07-17-05, 03:37 PM   #9
Amizaur
Sonar Guy
 
Join Date: Nov 2002
Location: Poland
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Quote:
Originally Posted by OKO
there is really a ping problem with some ASW missiles :
stallion, SSN-27 and starfish.
most of them can be heard, but sometimes there is one of them totally silenced (say 1 for 6 to 8):
no spike on active intercept and no ping sound.
this result in a very stealth torpedo you just can see if you are watching you sonar.
As I play many MP games, it's not a speculation, it is just a fact.
Well if you are sure, then maybe it's really something... Checking this would be not easy because debugoutput doesn't work in MP so it's hard to say what the torpedo is really doing... But some test may be done in MP with showtruth on to observe behaviour of such torps.
Maybe they are just passive torps ? Maybe sometimes for unknown reason passive mode is set to SUBROC torpedo ? Would this explain what you have observed ? Fixing this would be quite easy by doctrines or by removing passive sensor from SUBROC dropped torps.
As I said this could be tested by making some kind of workaround for lack of debugoutput in MP game. For example modyfing doctrines to make torpedo doing some kind of maneuver depending on what sensor it used to detect it's target, then the maneuvers could be observed in show truth on.

Quote:
Of course, evading this silenced torpedo is almost impossible, as you have to know there is torpedo to evade, and you usually know it by the ping sound.
I'm not 100% sure but think that real life SUBROC torpedos can have passive mode set to be used first, then when no contact is detected - switches to active mode. So one passive SUBROC for 6 or 7 actives would be in some way realistic. I'm sure that Russian APR2 and APR3 rocket-torps works in this mode. Search in passive, and if there is no target enabling active.

Quote:
in MP games, it is like some of these ASW missile just don't send active information when they enter into water, in some case.
Maybe they are just passives (for unknown reason) ?

Quote:
target intercept baffles is 360°
all around the ship, no shadow zone, on each sub.
I've been killed many times in Kilo with active torp dropped from helo exactly behind me with no warning from active intercept, so though that there is shadow zone in the rear. Just checked in database and active intercept sensors used on playable subs work in +/-150 degrees cone (exactly like active sonar) so there is 60 degrees dead zone in the back. Probably not realistic because AI sensors are mounted on rear side of the sail to cover this zone... But in game AI coverage is not 360deg.
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