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Old 07-16-09, 02:49 PM   #201
Sub Commander
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Join Date: Jul 2009
Location: the Netherlands
Posts: 55
Downloads: 53
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Default My ideas on what the new SH should have

well well, first I must say that I totally agree with you guys, but please if u don't want SH V to be World War II, please stop posting before u make Ubisoft change their mind. SH was and will stay World War II, if u don't like the setting go and buy some cheap bad looking Cold War game, but stop trying to destroy SH V thank you. Now I'll continue with what I would like to see in the game (offcourse most of this is already said here but maybe I'll add some new things):

I. Wolfpacks, this is mentioned so often that Ubi would be stupid to neglect this.
II. Atlantic setting would be good for U-boats, and considered all those Americans that would love to play with their own subs (I can understand that though) make a campaign for them in the Pacific but better then SH IV.
III. More sub interiors like Crew Quarters, Torpedo Rooms etc.
IV. For U-boats the ability to choose its number like U-262 or u-194 and for Us subs names like Skippers Son (or whatever you could think of)
V. When you dive and the deck watch needs to go down the hatch, I want to see them going down that ladder.
VI. I want my crew to speak its Native language , (yes I know that u can download all those mods, but I'll tell you guys: I suck at getting all those folders in the right place without fkng my pc up. I did that once... Dont wanna do it again. Please get something that helps you with getting mods in the correct place.) But to continue the language idea, I think it sucks commanding a U-boat and ur crew is talking English...
VII. More things I can put on the side of my U-boat not only the Flotilla's emblem as in SH III, I want German Eagles, American Flags etc.
IIX. I don't want such a short campaign as in SH IV WotP U-boat missions u started mid 1943 and the war ends mid 1945 that sucks.
IX. When I fire a torpedo at a ship, the ships hull shows a gap (thats better then SH III) but I want it to be even better, I want to see engines when I hit the engine room, or I want beds to blasted away when I hit the crews quarters.
X. When u reload ur tubes from external reserves u dont see anything happen... uhm or are they ghosts, would love to see torpmen loading tubes with external reserves.
XI. More shell types, in SH III you could have Starshells, I loved them, but except for those I want more then 1 shelltype.
XII. Then more contact with the Befehlshaber der Unterseeboote (BdU) or as Us sub commander more contact with their commander.
XIIV. As said in number VI a booklet or a digital manual that explains step by step how to install mods in the correct folder.
XIV. A limited edition like SH IV had, even if it costs 100$ I would consider buying it, I love the series and would love to have a recoqnition manual with the special edition, with all the ships that are in the game.
XV. More attention to being promoted. At SH III u will get promoted if ur very lucky. But the crew still calls u Herr Kaleun, if i am a Captain they should call me something else then if I was a Major or whatever the ranks were called in the Navy, Kriegsmarine.
XVI. Walking around would be much more cooler and instead of just clicking on the hatch and be in the conning tower having to climb down the ladder.
XVII. When water is leaking into ur sub, that it stays on the floor and not dissapears. Until you have pumped it out.
XIIX. When I warned my HQ in SH IIIthat i spotted a convoy or a taskforce I usually got the answer that there was no help coming my way... and in SH IV I mostly got the answer that support was on its way, so I followed that convoy or taskforce and guess what... NOTHING EVER HAPPENED, not even when I stalked the convoy or taskforce for over 3 days... I want more positive and real support, not only written or a negative reply all the time.
XIX. QUOTE-Greater interaction with the AI. GWX implemented a lot of this. It's not pleasant feeling like you're the only Kriegsmarine asset out there in the Nordatlantik being hunted by dozens of RN, RCN and USN vessels. Possibly the ability to implement some proper rudeltaktik would be superb; actually give the player the option to command a wolfpack when his rank reaches an appropriate level-QUOTE Man THIS IS BRILJANT the rank system in SH IV wasnt that good at all. But this would be much better.
XX. When in SH IV taskforces changed course they always turned away before turning the right way. That costs too much time if they need to be somewhere exactly at a specific time.
W00t these are my suggestions for now, i'll sure come up with loads more (allthough i wonder if Ubi even looks at this.) PLEASE I WANT A RECOQNITION MANUAL!! LOOK AT NUMBER XIV!!.

P.S. GWX is working on GWX 4.0 that is going to recreate SH IV, I don't think GWX is going to publish it any earlier then Ubi publishes SH V that would Fck SH V sell numbers. Cuz what I have seen from 4.0 so far... w00t that was sick look for urself, it looks so good. Well i'll stop bashing Ubi before they wont let me buy SH V.
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