I concur with the findings posted on this thread... and can now confirm (although to a slightly lesser degree) Stiebler's assessments, though it has been a rather long time since I've observed the situation referred to regarding inexplicably downed aircraft.
(As I recall : )
When the RWR ranges were set farther away to match with historical values, I witnessed a handful of oddities that in retrospect may have been related to overlong RWR ranges set in relation to SH3's limitations. However, they were infrequent enough... that I simply didn't recognize them as a consistent problem... and/or thought maybe it was just my own machine/installation. It simply wasn't 'clear' to me at any rate.
Rubini attempted to persuade me to lower them for other reasons which I understand better now... and which now compliment this situation as a possible fix.
Currently I use his "Unofficial RWR Range" fix which reduces RWR ranges in GWX further than those accurately listed by Stiebler above... and is accurately described by Rubini as (paraphrasing) 'Making it no longer possible to have a cup of coffee before diving' when under attack by air.
If I can take a bit of liberty here without naming sources... (please feel free to refute... its late and I should be in bed at the time I am writing this.) ... It is my feeling/understanding based on anecdotal accounts of U-boats under air attack... that RWR units were far from 100% effective... and that ranges given are likely a total maximum that could be expected in perfect conditions. In my experience with Rubini's RWR mod, it seems to me that recent events during my patrols... now more closely match those anecdotal accounts.
Secondarily, I have found that the associated modifications (optional inclusions IIRC) to AI rocket-firing solutions work as advertaised...
...AND something that I'm not sure even Rubini is aware of...
Using the same mod, units using aircraft bomb and DC's have fewer instances of "failures to drop ordnance" on first passes unlike before. Aircraft will still make multiple passes... but not quite as many... given that ordnance is dropped sooner and generally close enough to be a threat to the boat. (Either causing actual damage or at least rocking the boat via near miss.) It seems as if the ballistic solutions plotted by the game are now a bit more 'loosened-up.' This condition should also result in fewer aircraft being shot down by U-boats in-game by those who DO choose to engage... and thereby further encouraging players to dive as opposed to engage... given that the consequences are a bit more costly. (Fewer repeating passes by aircraft and greater chance of damage by ordnance dropped during first pass.)
It wasn't my intention to derail the thread by going OT with rockets and bombs... but I think that little package of mods built by Rubini is bearing out to be something we should maybe consider/request to be "official" augmentations to the GWX and NYGM mods respectively.
Last edited by Kpt. Lehmann; 07-16-09 at 01:30 AM.
|