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Old 07-15-09, 06:44 AM   #1
goldorak
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Join Date: Apr 2005
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Quote:
Originally Posted by Nexus7 View Post
In SC i never got bored by multiplay games (played about 300 multiplay battles)... in the VN i was, there was a time limit of 2h witch was almost always sufficent to resolve the battle.
Some maps were knifefights, meaning you can detect your enemy at the very start of the mission... Those usually got resolved in 10-20 min

When DW came out and was introduced in the VN and most SC players switched to it, all this changed dramatically. In a sub vs sub context, the 2h limit was hit quite often without a solution for the battle. Some reasons for this are:
- countermeasures do WONDERS (they are even able to detonate the fish). I always hated that to death
- subs are more silent, not only the Kilo
- multiplayer maps get old fast, because of the lwami mod changing often.

So, less action than in SC (it was not rare to have no contact for 2h).
What really pissed me off, was to *waste* 2h working hard to find a contact without to be able to find any...
Well beyond some technical issues which have been addressed such as the countermeasures now not making the torpedo explode EVER, DW in my humble opinion required a radical new way to play in multiplayer.
The biggest difference over Sub Command, 688i H/K etc... was the addition of multistation which really is a + over any other naval simulation software out there. Thing is, if you're looking for quick fights in 10-20 minutes you'll get absolutely no fun.
People wanting to play DW as a kind of FPS are using the wrong attitude, is it a wonder then that they bash and trash this game ?
We on betasom have developed a tightly knit group of players, new ones are joining every month and we teach them how to use the different units, tactics and all. Then they are in effect able to particiapte in our games. Not fps kind, they are complex and engaging missions, puting multiplayer multistation at its best. Cooperative missions that last between 2-3 hours.
They are so complex that we only design one per week, and we play with 10-15 players in general.
We have been playing these kind of missions since the days of lwami when AT3 was not even on the horizon. And such missions were as fun then as they are now. And we have transitioned from lwami, to AT, to the french mod and in future to RA. You learn to adapt and go forward.
Crying because version 2 of mod alpha changed some small bits to version 1 of mod alpha is ridiculous.
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