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Old 07-14-09, 05:42 PM   #22
John O
Gunner
 
Join Date: Jan 2002
Location: Georgia, USA
Posts: 99
Downloads: 12
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Quote:
Originally Posted by dcb View Post
Now, John O, this is the third thread you opened here, in a week's time, about enabling Starshells. In the other thread, I explained you where you should change and what changes you should do. I see others are going to great lengths to also help you. Then again, two years ago... Maybe you forgot, but I didn't:
http://www.subsim.com/radioroom/showthread.php?t=122901

Same thing, again and again. Back in 2007, I sent you a detailed PM with the explanations of how to do it yourself. I even e-mailed you a version of Basic.cfg modded so that to enable starshells.
Yes, I modded my GWX install to have starshells, but it is as personalized to suit the other modifications I brought to GWX, that it would do you no good. More than that, it would even crash your game if you enabled it.
So, your best bet would be to start learning how to enable starshells yourself, based on what a lot of people told you in all these threads and PMs. If you get blocked against a particular aspect of modding these files, a value that doesn't fit or something similar, then ask for help and there will certainly be someone to answer you here. But stop complaining about people not wanting to help you, 'cause you are wrong.
Yes, I remember your kind help in '07 but I was not able to make it work then and lost all the info you provided with a major computer crash. Since then I've learned and have a mirror image working. Again if I offend anybody by asking if there is a possibility of a mod that would load star shells via JGSME, then I apoligize. But, I thought that was the function of this forum. Believe there may be others that would like to have the Ammo load out in the locker that they as Captain would want for his mission. All HE is not realistic.
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John O
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