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Old 07-14-09, 05:24 PM   #21
John O
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Join Date: Jan 2002
Location: Georgia, USA
Posts: 99
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Quote:
Originally Posted by Empty B View Post
John O

I think that it isn't a nightmare.

I'm not an expert but I think that you have to edit a few lines in the file Basic.cfg. It is located in Silent Hunter III/Data/Cfg

First make a backup of this file.

Then open it with notepad. Search (Ctrl + B) for: [AMMO_TYPE0]
You will find something like this:

[AMMO_TYPE0];10.5cm SK C/32
Idx=0
Year=1939
Month=1
;AP=40
;HE=60
;SS=20
AP=0
HE=110
SS=0
Renown=0

Change the 0 for the number of starshells you want.

SS=number of starshells, AP=number of armor piercing shells and HE=number of high explosive shells.

I would advice you to keep the total number of shells. AP+HE+SS=110

This is for the type IX 105mm gun.
For the 88mm gun of the type VII change the same parameter in the next section:

[AMMO_TYPE1];8.8cm SK C/35
Idx=1
Year=1939
Month=1
;AP=40
;HE=160
;SS=40
AP=0
HE=220
SS=0
Renown=0

Again the 0 is the number you have to change

And in this case try to keep the total number of shells to 220
AP+HE+SS=220.
Thanks Empty. There seems to be more to it than that. From what I've been able to descern, editing the basic.cfg and the menu_1024 is required to load the Star Shells into the ammo locker but GWX also changed the range of the Star Shells to make them useless. My post in this forum was intended to see if a simple mod, using JGSME was available or possible. Seems to have started a debate I had not intended.
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John O
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