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Old 07-14-09, 02:07 PM   #3
goldorak
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Join Date: Apr 2005
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Quote:
Originally Posted by Hawk66 View Post
Cocerning atmosphere:

A lot of missions lack atmosphere (for my personal taste). I mean for example, not enough messages(communication) and that stuff, no big suprises concerning the 'big' picture of a mission.
Also things like limited AI.

But that could be solved by the community: if you would write a scenario generator, which creates the missions (not completely random but based on scenario-stubs created by a designer) and scenario-dependent doctrines (it is possible) dynamic campaigns + interesting (generated) scenarions seem to be possible.

Would be very hard work, no question.
But on the other hand, concerning the SDK discussion a few years ago: Who should use such a SDK if the people do not use the possibilites which the sim is providing now?
If I'm not mistaken, something like a limited dynamic campaign generator was done for Silent Hunter 2 which had no native dynamic campaign engine, only scripted missions were available. So something like that could be done for DW.
The problem if you want to call it that, is that many people with the required technical expertise just don't care anymore for DW. Maybe out of spite towards SCS for having vetoed any kind of "interesting" modding for many years who knows ?
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