Cocerning atmosphere:
A lot of missions lack atmosphere (for my personal taste). I mean for example, not enough messages(communication) and that stuff, no big suprises concerning the 'big' picture of a mission.
Also things like limited AI.
But that could be solved by the community: if you would write a scenario generator, which creates the missions (not completely random but based on scenario-stubs created by a designer) and scenario-dependent doctrines (it is possible) dynamic campaigns + interesting (generated) scenarions seem to be possible.
Would be very hard work, no question.
But on the other hand, concerning the SDK discussion a few years ago: Who should use such a SDK if the people do not use the possibilites which the sim is providing now?
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