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Old 07-16-05, 05:29 PM   #27
Cdre Gibs
Stowaway
 
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Those Items I posted are those that will work with NO issues. Any higher upgrades will cause "XXXX Destroyed " at the begining of a patrol. (except the engine upgrade, both r fine)

Capt Tucker

No u dont need to have a Type XXI to use the above fix, it will just mean that when ever u get/use a TypeXXI form then on it will already be Upgraded with NO issues.

As to the Battery issue If u look at the corrosponding Battery upgrade 1269 in ur basic.cfg u will see that same Num#1269 lower down that refers to the Battery upgrade. At the end of the upgrade group is a multiplyer. This determins the Duration that a Battery will LAST from a charged state and how long to RECHARGE. Basicaly fiddle with it till happy. HOWEVER this value is directly proportional ratio ie: IF ur battery takes a long time to DRAIN, it will therefore take a long time to Recharge.

Since I dont believe in "Realistic" but instead "FUN" my value will do u no good, but for the record its set to 1000. At this value it as yet, has never been drained. I am under the impression from my experiments that this varible that u all seek in the battery cycle life is NOT coded into the game for ANY battery. It would require it to be an INVERSE proportional ratio and sadly this is not the case.
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