Thread: Star Shells
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Old 07-12-09, 05:57 PM   #11
John O
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Join Date: Jan 2002
Location: Georgia, USA
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Quote:
Originally Posted by dcb View Post
AFAIK, in order to make them clickable in the deck gun screen, one must also edit the menu1024 file, entries from G38 downwards, else they'll appear in the ammo screen, but not in the DG, or you won't be able to select them by clicking. Additionally the maxammo settings in the en-menu file must be edited, so that to bring it in line with the new total loadout of shells.
Plus, IIRC, the shells.dat file of GWX makes starshells ineffective, because they are set to explode at very long range, where nobody can distinguish the flag, so the exploding range should be brought closer (some 1500-2000 meters).
Thanks DCB. That's a lot of editing. Since it is a game and should be enjoyable, think they should have a mod that one could load via JSGME if one wanted to load a few star shells. Believe it was the Captains choice regarding his weapon loadout. Anybody have any other ideas of loading Star shells in GWX?
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