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Old 07-11-09, 04:03 AM   #30
Hawk66
Commodore
 
Join Date: Sep 2006
Location: Germany
Posts: 609
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I do not think that DW was a failure concerning the program/code itself.

The major problem was that the sim didn't sell well enough.
Therefore, the support was limited.

I think Sonalysts should have invested more in a marketing campaing to raise the awareness. But of course that's easy saying (budget).

Is there a (profitable) market for such a game in today's console world? Difficult to say...perhaps but then you need a broader scope (option for limitied realism, fancy graphics, more atmosphere).

What I would like to know is if the DW engine was enhanced for the government. Then I do not understand why it is not possible to create an updated version for the commerical market (similar like Harpoon/Steel Beats). Does anybody know the reason?
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