You forgot the most important option : make the game an engaging experience for would be buyers. The other options are all good and dandy but they don't address the fundamental reason why DW hasn't splashed into the mainstream.
And before you ask, yes you can make a naval simulator a fantastic gaming experience, be it placed in WWI, WWII, Cold War or even a hypothetical WWIII.
So I didn't vote, but you know what I think having expressed my opinion already in countless threads bashing DW.