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Old 07-15-05, 10:08 PM   #54
Jace11
Seasoned Skipper
 
Join Date: Mar 2005
Location: UK
Posts: 683
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They are just floating airbases. However the crew quality has effects on not just the quality of aircraft they spawn, but how frequently and effectively they attack.

Best chances of an effective defence are from an Elite carrier, though veteren and even competent skill levels should produce a response.

Competent Airbase Modifier=1.0 ;[>0] Modifier for competent airbase (carrier) rating
Veteran Airbase Modifier=2.0 ;[>0] Modifier for veteran airbase (carrier) rating
Elite Airbase Modifier=3.4 ;[>0] Modifier for elite airbase (carrier) rating
Night Modifier=0.2 ;[>0] Modifier on strike probability at night
Default Air Strike Probability=40

eg 80% chance a Vet Carrier will spawn aircraft to attack you per air session (2x40).

Carrier airgroups are set at 4 planes. You can increase this if you wish, however, restoring the numbers to 24 Hurricanes on a fleet carrier will make any aircraft encounter seemingly endless.

Consider airgroup size more as "sortie" size, the number of aircraft sent to attack a single target or patrol an area. They seem to be replaced if lost anyway.

If you approach a convoy with a CV, you should encounter no more than 4 aircraft at a time (usually two pairs).

This was in response to some testing I did, and several people complaining that the entire Fleet Air Arm was after them.
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