View Single Post
Old 07-09-09, 05:15 AM   #13
Kpt. Lehmann
GWX Project Director
 
Kpt. Lehmann's Avatar
 
Join Date: Jul 2005
Location: The Republic of Texas
Posts: 6,996
Downloads: 124
Uploads: 0


Default

Quote:
Originally Posted by Blue-Casket View Post
sorry for my misunderstanding kpt lehmann what i meant to say was:
With the 88 i once had to shoot 40 rounds and it still didn't sank because the ship was coming forward and only able to hit bow a little and blowing off the guns.

hitting the good spots takes them out fairly easy
if you hit it good in the engine room and in the middle you can dive it will sink mostly then.
No worries, Blue-Casket.

One thing that vonHelsching made sure that I understood during development, (vonHelsching was our chief damage modeller) is that in SH3 with respect to its limitations... and how those limitations relate to sinking ships... is that the damage model can either be optimized for realistic effect in relation to gunfire... or torpedo damage... but not both in a perfect way. As SH3 is a submarine simulation, we logically chose to optimize damage models for using the torpedo... with an eye to balance damage models with gunfire as best we could.

To view the methodology used by the GWX dev team, please read pages 77-78 of the GWX manual.
__________________

www.thegreywolves.com
All you need is good men. - Heinrich Lehmann-Willenbrock
Kpt. Lehmann is offline   Reply With Quote