No, I'm not quite sure how to adjust it, but I can tell you why it happens.
The reason is, even though the two shots show the same object as being the same size, there is actually a massive difference (7.5 times, I think) in terms of the distance at which the camera is relative to the object. In the game, reflections, water effects, and so on, are distributed based on the LOD (level of detail) engine, which drops certain detail (like reflections etc) at certain distances.
I certainly have no access to the game's LOD engine, so I can't really do anything about it. My only suggestion would be using a higher-angle camera for when you want medium-distance shots like this - even 40 or 50 would do. 10 is really for some of the extreme shots, when you either want a massive sense of scale from up close, or you want two objects seem closer to each other than they actually are. There's always some tradeoff, I suppose...