Thread: [REL] Easy AOB
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Old 07-05-09, 04:17 PM   #9
ddrgn
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Quote:
Originally Posted by AVGWarhawk View Post
Range ring moved manually has been usuable for a while and works great with Rockin Robins O'Kane Method, but your other two movable rings for AOB and speed are new. This brings the PK full circle. I worked the PK as you described.

1. Identify the vessel.
2. Obtain range/bearing (wait a minute or more before next reading...in the mean time, set up your torpedoes for speed, depth, etc.)
3. Obtain second reading of range/bearing
4. Click stop watch for speed.
5. Obtain AOB
6. One last range/bearing reading
7. Turn on PK

Now, this is were it gets a bit dicey for me, when you turn on the PK the AOB and speed returns to 0 (zero). The player needs to update immediately so the PK is accurate. Is this correct? It is the only way I see to get all the information into the PK so tracking can be accurate. Other than that, it works very well.


EDIT: It looks like you do not have to identify the ship at all. Just pick a spot for the stadimeter reading. Wait a good 2-3 minutes(the longer the better for more accurate read on speed) and take another reading from the stadimeter from that exact same spot then click the stop watch for speed. I'm thinking this is OK as not all ships in the identfication manual were present. Some ships had a mast increased with antennas and such. Some ships had a mast removed for whatever reason.
Hi Warhawk,

Not sure what you mean here. My idea is that the player can enter the data while PK is off and once inputted start the PK.

I don't see the same problem with the speed. When PK is off I can enter the speed in the TGT DIAL and send to the PK. Then start the PK after all the data entered.

EDIT: Also, the draggable range ring is not the mod here, its the fact that dragging the range ring will also change on the PK.

Last edited by ddrgn; 07-05-09 at 05:26 PM.
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