Good thing this mod isn't released yet.
I found something else.
There is a third addition to the dials mod making it so you can also see the numbers for range move while you change the range on the TBT or TGT whatever you prefer to call the dial that enters data to the TDC.
Very sweet, Ill update the files.
TGT DIAL to PK DIALS FIX will include:
AOB dial fix
SPEED dial fix
RANGE dial fix
Here is the code to do it manually (use the same directions above):
1) Add another dial to your dial#, mines 77 now:
[DIALS]
DialsNo=77
2) Comment out the command "Cmd=Set_TDC_target_range" or paste the code below in Dial13
[Dial13]
; will be changed by code
Name=Sol_Range
Type=26; DIAL_SOL_RANGE
;Cmd=Set_TDC_target_range
Dial=0x3B0E00FF
CrtVal=0x3B0E0001
NewVal=0x0
DialVal=0,330
RealVal=300,10000; meters
CmdOnDrag=Yes
RelativeDrag=Yes
Circular=Yes
Logarithmic=30
SndStep=100
SndList=1,Menu.TDC.Range,10000
3) Add this text to the bottom of the dial.cfg before.
Keep in mind my dial is Dial76 3 more additions than stock 73.
[Dial76]
; will be changed by code
Name=TorpedoSolution_Temporary_Range
Type=68; DIAL_TGT_RANGE
Cmd=Set_TDC_target_range
Dial=0x431A0001
CrtVal=0x431A0003
NewVal=0x0
DialVal=10,0
RealVal=11000,220; range
Circular=Yes
CmdOnDrag=Yes
Logarithmic=-0.98;51.0
RelativeDrag=Yes
;SndStep=5
;SndList=1,Menu.TDC.AngleOnBow,360
Why is this useful? Well for starters you can see precisely the range as you enter it in manually on the TDC. You can also get more precise with your targets range when using the RCM (digital radar readout) mod by hitman.
I just tested on a foggy map with a BB and used only radar and was able to enter the range precisely as it readout on radar.
Also when entering the range manually, unless your using some grotesquely huge resoultion its almost impossible to see those little numbers. I play at 1920x1200 so seeing the range change and entering it via this mod is very nice addition to my attack procedures.
Ill pack this all up into one nice mod. There will be versions for TMO 1.7, RFB 1.52, GFO and stock 1.5.
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