Quote:
Originally Posted by DarkFish
I've got a problem myself too, when using (semi-)transparent textures. In S3D everything looks as it should, but in game the colors get all messed up:

the texture used by this model is just a plain texture, RGB 167;167;255, alpha 128, but depending on the models orientation the color changes.
It should be possible to have semi-transparent textures, look at the flying dutchman for example, that one hasn't got any rainbow effect.
Anyone have any ideas how to get it working?
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It's yet another 'feature' of SH4. Depth charges have the same property. the first time you start a game, then depth charges have a rainbow effect on them when they are created for launch from Y throwers, very similar to the effect you posted. If you can, start the game, start a campaign / single mission, quit out of it and then restart the mission and you should see the colours properly. Why on Earth the game does this, I have no idea. Just another bug I guess.
EDIT: It should be noted that ships in game don't have this effect, but generated objects do (like depth charges) so there may be some controller affecting the behaviour. Either way, there's no excuse for things to behave differently after restarting a mission.