Quote:
Originally Posted by DarkFish
5000m = 5km so actually his story stays quite the same
For me the AI visual detection is generally fine, usually I can get within a few 1000 m from a warship before being detected (when surfaced). If you want the AI to be less good you can change it in Data\Cfg\Sim.cfg as dcb says.
there's also a 'Light factor' entry there (in the Visual section), increasing (or maybe decreasing?  ) its value should make you harder to spot at night.
Anyway, play a bit around with it and you should come up with something fine for you.
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Yeah sorry they dont teach us that there metric system here the US of A.

That was a brain fart I thinking that pythos had said 500m in the first post when I typed that.But I like RR and AVG have pulled of surface attacks in even half moon condtions and been able to get within 5,000yds much closer sometimes on a moonless night.
The bugs are the bugs kind of like the Yugo(that car they sold here in the US that was from Yugoslavia)it the quirks that make the game to me i like unplanned things i never planned to meet my wife it just happend bugs make life more fun at least I think that they do but maybe I am crazy but at least Im not insane.